유니티
[유니티] 페이드 인 아웃
SUGI_
2023. 7. 31. 17:42
public class FadeInOut : MonoBehaviour
{
public float fadeSpeed = 1.5f;
public bool fadeInOnStart = true;
public bool fadeOutOnExit = true;
public Image panel;
private void Awake()
{
//처음시작 방법1
panel.gameObject.SetActive(true);
}
void Start()
{
//StartCoroutine(FadeOut());
StartCoroutine(FadeIn());
}
IEnumerator FadeIn()
{
//처음시작 방법2
if (panel.color.a > 0)
{
panel.color = new Color(0, 0, 0, 0);
}
float a = 0;
while (panel.color.a < 1)
{
a += Time.deltaTime * fadeSpeed;
panel.color = new Color(0, 0, 0, a);
yield return null;
}
}
IEnumerator FadeOut()
{
//처음시작 방법2
if (panel.color.a < 1)
{
panel.color = new Color(0, 0, 0, 255);
}
float a = 1;
while (panel.color.a > 0)
{
a -= Time.deltaTime * fadeSpeed;
panel.color = new Color(0, 0, 0, a);
yield return null;
}
}
}
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