public class BtnManager_LHS1 : MonoBehaviour
{
[Header("커스텀 버튼")]
//동적으로 버튼에 기능을 넣어보기-------------------
public Button[] btn_Hat;
public Button[] btn_Hair;
public Button[] btn_Jacket;
public Button[] btn_Chest;
public Button[] btn_Tie;
public Button[] btn_Legs;
public Button[] btn_Feet;
//------------------------------------------------
[Header("저장 / 로드 버튼")]
public Button but_Save;
public Button but_Load;
FemaleTPPrefabMaker_LHS femaleInfo;
void Start()
{
// 플레이어의 자식에 있는 스크립트를 들고오자
femaleInfo = GameObject.Find("Player").GetComponentInChildren<FemaleTPPrefabMaker_LHS>();
// 커스텀 버튼 선택 시 -> 함수 실행
btn_Hat[0].onClick.AddListener(femaleInfo.Prevhat);
btn_Hat[1].onClick.AddListener(femaleInfo.Nexthat);
btn_Hair[0].onClick.AddListener(femaleInfo.Prevhair);
btn_Hair[1].onClick.AddListener(femaleInfo.Nexthair);
btn_Jacket[0].onClick.AddListener(femaleInfo.Prevjacket);
btn_Jacket[1].onClick.AddListener(femaleInfo.Nextjacket);
btn_Chest[0].onClick.AddListener(femaleInfo.Prevchest);
btn_Chest[1].onClick.AddListener(femaleInfo.Nextchest);
btn_Tie[0].onClick.AddListener(femaleInfo.Prevtie);
btn_Tie[1].onClick.AddListener(femaleInfo.Nexttie);
btn_Legs[0].onClick.AddListener(femaleInfo.Prevlegs);
btn_Legs[1].onClick.AddListener(femaleInfo.Nextlegs);
btn_Feet[0].onClick.AddListener(femaleInfo.Prevfeet);
btn_Feet[1].onClick.AddListener(femaleInfo.Nextfeet);
// 저장/로드 버튼 선택 시 -> 함수 실행
but_Save.onClick.AddListener(() => SaveModel());
}
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